Nov 07, 2009, 01:00 PM // 13:00
|
#1
|
Academy Page
|
Unique Armor Set From Challenge Quests, For Each Campaign
Firstly: This is intended as a sincere & practical suggestion for the Live Team, not some crazy "make new item art & maps!" scheme.
The Prizes
A set of Unique (green) rarity armor per native profession, per campaign.
Each set has an unlock in the Monument of Resilience, per campaign and not profession obviously (so 4 total).
Armor Names
Flameseeker's Armor for Prophecies.
Envoy's Armor for Factions.
Lightbringer's Armor for Nightfall.
Armor Of The North for Eye of The North.
Armor Art
Taken from multiple sets and not necessarily prestige ones, but does need to look good.
Coherent color scheme and cannot be dyed.
Where feasible (= not requiring work to implement), borrow from NPCs, Heroes & Hench variants e.g. Aeson's ink-less Luxon armor, Dervish robes that companions wear.
Armor Runes
Integrated and cannot be removed or replaced.
A full set of Minor runes, with the headpiece granting a further +1 to primary attribute.
Assassins, Dervishes, Paragons, Rangers and Warriors get -20% Blind/Weakness for 5th piece.
Mesmers, Monks, Necromancers and Ritualists get -20% Dazed/Deep Wound for 5th.
N.B. It wouldn't be fair - to the economy - to give Superior Vigor, and meaningless to give less (if this were Diablo there'd be a +50 Health bonus for wearing a full set, but I don't think that's possible in GW engine ).
Armor Insignia
Integrated and cannot be removed or replaced.
For novelty and appeal, these insignia are ones not normally available to that profession.
> Bloodstained, Lieutenant's and Stonefist are off-limits.
> Prismatic and Sentinel's just wouldn't translate easily.
> Monks, Rangers and Warriors cannot have X-mancer insignia as would trump their own Elemental armor insignia.
> Insignia have to be native to each campaign with EotN serving as wildcard, so Ritualist insignia effects would only appear on other armor in Factions and EotN.
The Challenge Quests
There'd be five per campaign, all given by an NPC in a key outpost - only after completing that campaign.
The challenges have to be deliberately bordering on outlandish, but completable by all professions in a one-player party (so H&H) and not reliant upon 55ing, Shadow Form etc.
> All combat elements to be done in Hard Mode.
> May recreate non-repeatable quests as necessary.
> May make full use of established GW trackable elements e.g. party size, inclusion of specified Hench & Heroes, defeat of specific bosses.
Examples include completing a mission or quest, handing over a stack of X items, vanquishing a map.
The Illustration: Prophecies
Elementalist insignia effect: Armor +5 while 1|3|5 skills recharging.
Elementalist look: red Hydromancy coat with black pants from another set.
Mesmer insignia effect: Armor +10 vs Elemental and +10 vs Fire.
Mesmer look: red and black.
Monk insignia effect: Armor +3 for each equipped signet.
Monk look: baggy red clothes with black tattoos on hands and feet.
Necromancer insignia effect: Armor +15 while suffering from a Condition.
Necromancer look: black scarred upper body and red pants.
Ranger insignia effect: Physical damage -3.
Ranger look: red skull-coat.
Warrior insignia effect: Armor +10 but Holy damage increased
Warrior look: red gladiatorial upper body and plate mail lower body.
1. Safeguard Ascalon's immediate future by turning in 250 Charr Hides.
2. Galrath has returned (with a sword dang it!) and his quest must be re-run in HM starting from Lion's Arch.
3. A true hero elevates their comrades; help Little Thom regain his honor by vanquishing Regent Valley with him in your party.
4. Lay [YouKnowWho] to rest in HM with a party that includes Aidan, Cynn, Devona, Eve and Mhenlo.
5. Forces are spread thin battling the Titans, so must re-run Defend Droknar's Forge in HM with no more than 5 party members.
Thoughts, flaws?
I'm not entirely secure in the static insignia & rune set-up nor the irregular insignia gimmick, but will the armor be very special without them?
|
|
|
Nov 07, 2009, 01:57 PM // 13:57
|
#2
|
Ascalonian Squire
Join Date: Dec 2008
Guild: Alt F Four Equals [Hax]
|
those sound pretty sweet...
|
|
|
Nov 07, 2009, 02:08 PM // 14:08
|
#3
|
Forge Runner
Join Date: Nov 2006
Profession: A/N
|
Yeah, what this game needs at this point is MEWR pointless textures.
|
|
|
Nov 07, 2009, 03:58 PM // 15:58
|
#4
|
Jungle Guide
|
How about NEW armour that doesn't clip and can easily be mixed and matched (preferably with areas that you can choose what colour you dye it). However that is not going to happen in GW1,neither will a reworking of useless insignias. The dev's don't care/have bigger concerns.
|
|
|
Nov 07, 2009, 04:22 PM // 16:22
|
#5
|
Pre-Searing Cadet
Join Date: Oct 2009
Location: Candyland
Profession: E/Mo
|
I'd loooove to see some new armor in the game. And not a rehash of old stuff. I'm sure the Anet staff are putting in a lot of time and dedication into GW2, but perhaps a new core armor set... maybe an Underworld/DoA set or something that requires different rare items (not just ectos/shards again).
|
|
|
Nov 07, 2009, 04:52 PM // 16:52
|
#6
|
Jungle Guide
|
Quote:
Originally Posted by Scarlet Aurora
I'd loooove to see some new armor in the game. And not a rehash of old stuff. I'm sure the Anet staff are putting in a lot of time and dedication into GW2, but perhaps a new core armor set... maybe an Underworld/DoA set or something that requires different rare items (not just ectos/shards again).
|
And especially not this,we don't need anymore e-peen.
|
|
|
Nov 07, 2009, 08:56 PM // 20:56
|
#7
|
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
|
Quote:
Originally Posted by Xsiriss
And especially not this,we don't need anymore e-peen.
|
This... Thx.
~LeNa~
|
|
|
Nov 07, 2009, 09:48 PM // 21:48
|
#8
|
Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
|
that's a lot of armor... 4 whole new setsX10 proffesions=40 newly skinned armors.
if they were to ever implement a new armor set, i would be happy with just one...
|
|
|
Nov 07, 2009, 10:23 PM // 22:23
|
#9
|
Administrator
|
/notsigned.
1) Don't like the concept.
2) Don't want to be locked into something I can't modify in any way whatsoever.
__________________
|
|
|
Nov 07, 2009, 10:27 PM // 22:27
|
#10
|
Academy Page
|
I'm a bit confused by all the references to new art & textures work - as I said in the OP, just looking to make-use of the existing armor art with Unique rarity collectibles and maybe a little stat bending.
I'm absolutely not suggesting dozens of new looking armor sets, as the devs have been quite clear that's never going to happen.
|
|
|
Nov 08, 2009, 12:09 AM // 00:09
|
#11
|
Grotto Attendant
Join Date: Aug 2007
Location: Canada
|
>armour that can't be modded
Why, exactly, would we want that?
/notsigned
|
|
|
Nov 08, 2009, 05:46 AM // 05:46
|
#12
|
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
|
Unless there was a farming build using the exact runes/insignias placed on the armor, nobody would use that. I often place Superior runes on PvE armor, sometimes multiple Superior/Major runes. Not having things like Bloodstained and Stonefist would be stupid.
New armor is wanted, but I sure don't want this.
|
|
|
Nov 08, 2009, 12:30 PM // 12:30
|
#13
|
Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
|
Quote:
Originally Posted by Zahr Dalsk
>armour that can't be modded
Why, exactly, would we want that?
/notsigned
|
Pretty much that. Even armor that dont used to have insignias now have one , dont think the whole storyline and quests are bad but that part of static armor stats is.
|
|
|
Nov 11, 2009, 03:13 AM // 03:13
|
#14
|
Frost Gate Guardian
Join Date: Aug 2007
Guild: [DuDe]
Profession: Mo/
|
The armor could not be obtained by pvp only chars and they cannot replicate the combination of amor plus other profession insigneas ... so... pve cannot be > than pvp.
/not signed
|
|
|
Nov 11, 2009, 04:19 AM // 04:19
|
#15
|
Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
|
Quote:
Originally Posted by Zahr Dalsk
>armour that can't be modded
Why, exactly, would we want that?
/notsigned
|
To be fair, I don't mind new armor to play dress-up. BUT, since gw1 is maintained by two people atm and not the design team like with the campaigns, I highly doubt that this would be implemented
/notsigned
|
|
|
Nov 11, 2009, 06:30 PM // 18:30
|
#16
|
Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
|
Quote:
Originally Posted by Red Apple
The armor could not be obtained by pvp only chars and they cannot replicate the combination of amor plus other profession insigneas ... so... pve cannot be > than pvp.
/not signed
|
lol, guild wars at one time was a pvp game with pve in it, these days, it's a pve game with pvp in it, so pvp being shafted by this one, would be typical, but understandable, provide for your market. Pvp people these days are whiny prudes or cack waiving showboaters these days even worse than they used to be, I say give them something to whine about that's legitimate for once.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:14 AM // 08:14.
|